Nebula_DevLog_2


Hello in new Nebula DevLog,

It was a busy time but I have made quite a progress. Health and LevelUp System is ready and so far it is working well. I have decided to keep UI bars really small to not disturb screen, i believe it will be important in later stages when I will implement a lot of enemies to play with.

I have also created a solid code base for weapons, trinkets and buffs. At the moment there are 14 weapons, 12 trinkets and 10 buffs.  I think for the prototype is quite a lot already so lets leave it at those numbers.

Each weapon can have 10 upgrades during the game. Trinkets(artefacts)  are a bit different, each has different number of levels and bonuses. I have an idea that during the game player will have a chance to switch on 7 weapons at a time. So you can imagine that after upgrading few weapons there might be nice bullet hell :)

At the same time I made this system quite flexible so that I can add and modify levels for each item really fast. I assume there will be a lot of balancing to be done so that will be helpful.

At the moment I am prototyping first UI elements (LevelUp window in particular). That idea is to be able to open this window each time player get level. There will be a chance to upgrade weapon, artefact etc. There will be limited choice in this window, maximum 4 bonuses each level. all will be chosen randomly.

Target for next weeks:

  • To finalise logic for all UI elements in Game_Play Scene.
  • Create prefabs with logic for all weapons and trinkets.

Get Nebula

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