Nebula_DevLog_3


Hey Folks, welcome in Nebula Devlog_3

I have been working recently on the different type of weapons in the game. Here are some gifs to share with small description to each weapon. All weapons will have 10 levels of progression during the game. Plus there will be a shop/hangar system where each weapon will be able to get some permanent upgrades (faster rotation or reload, more damage etc.)... lets start!

1. Regular turret. There are three colours variations of this turret (yellow, blue and red). Each colour has some different effect. This weapon  will have average reload and rotation speed on the start.
Yellow - is stronger and is passing through more enemies on the start,
Blue - can slow enemies for a period of time,
Red - except initial damage it is inflicting  more damage over time (something like poison). It will have average reload and rotation speed on start.



2. Laser - similar to turret, three colours with the same effect but Laser can pass all enemies in the line. However it is inflicting less damage on the start. On the early levels, Laser will have a rather slow reload and rotation speed.



3. Double Barrel - it is like small double turret, two projectiles at a time. The idea is that this weapon will shoot more projectiles but weaker. It will have fast turret rotation and shorter reload. Only one variant for this weapon for the moment.



4. Light Missile - It has smaller explosion radius but there are going to be more rockets during level progression. The strength will be in their number and reload speed. It will have also faster turret rotation.



5. Heavy Missile - Less projectiles but bigger explosion and during progression there are going to be more explosion per missile. Slow reload time (one of the slowest in the game so far), slow rotation.
Actually I made this explosion square very fast for prototype purpose but i really like how it look so i think I will keep it Smiley



6. Plasma Ball - Ball with an explosion effect on impact. Average reload and rotation time. By progressing with this weapon explosion effect will get bigger.



7. Plasma Cannon - This a Sonda (satellite) type of a weapon. Rotating constantly around player. Speed of rotation will increase during game. at the start there are going to be 2 sondas. This is strong weapon with limited range. But during progression it will be possible to unlock more sondas and gain more distance. Long reload time.




8. Space mines - Another Sonda type of a weapon. Throwing exploding barrels into a space around player. Projectiles will stop at some point and will detonate only when enemies will collide with it. Long reload time.




OK, at the moment that is all i have, together with all colour variants for laser and regular turret i have so far 12 weapons. I have also idea and some code already for another two weapons (Both sonda type weapon). If you have some ideas that might be easy to implement don't hesitate maybe i will be able to implement it.

Cheers!

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