Nebula_DevLog_10


Hello in another Nebula devlog.

Unfortunately for a past few weeks i have'n been able to make much of a progress due to various thing which could not wait any longer. However just before this break I have made some improvements to the game. The biggest one is that I have implemented another type of enemy. This is the largest one on the map, it is kind of boss, that a player will have to face after reaching certain level.

This one is going to have several turrets and significant amount of health. Besides it will be chasing player on the map so it will not be possible to avoid it during the game.

I am planning to create few version for this type so that each galaxy will have their own colour scheme and type.


I have tried also to improve game performance in general, for this reason I have refactored code a little bit and used Unity JOBS system for most of the projectiles moments, enemies rotation and scraps movement.  I have to say it has a visible, positive impact on performance. 

Unfortunately I still haven't test it on MAC so if have on and are willing to support this game I will appreciate any help and feedback.

Cheers!

Files

nebula-win.zip 64 MB
Version 14 Sep 07, 2022
nebula-mac.zip 48 MB
Version 11 Sep 07, 2022

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