Nebula_DevLog_10
Hello in another Nebula devlog.
Unfortunately for a past few weeks i have'n been able to make much of a progress due to various thing which could not wait any longer. However just before this break I have made some improvements to the game. The biggest one is that I have implemented another type of enemy. This is the largest one on the map, it is kind of boss, that a player will have to face after reaching certain level.
This one is going to have several turrets and significant amount of health. Besides it will be chasing player on the map so it will not be possible to avoid it during the game.
I am planning to create few version for this type so that each galaxy will have their own colour scheme and type.
I have tried also to improve game performance in general, for this reason I have refactored code a little bit and used Unity JOBS system for most of the projectiles moments, enemies rotation and scraps movement. I have to say it has a visible, positive impact on performance.
Unfortunately I still haven't test it on MAC so if have on and are willing to support this game I will appreciate any help and feedback.
Cheers!
Files
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Nebula
Roguelite Space Shooter
Status | In development |
Author | JuTek |
Genre | Action, Shooter |
Tags | 2D, Bullet Hell, Pixel Art, Roguelike, Roguelite, Singleplayer, Top-Down |
Languages | English |
More posts
- Nebula Demo v0.8.2Jan 23, 2023
- Nebula Demo UpdateJan 15, 2023
- Nebula Demo Update 0.7.2Jan 10, 2023
- Nebula DevLogJan 01, 2023
- Nebula_DevLog_14Dec 10, 2022
- Nebula Update 0.6.7Nov 16, 2022
- Nebula Update 0.6.5Nov 15, 2022
- Nebula Update 0.6.4Nov 15, 2022
- Nebula update v0.6.2Nov 12, 2022
- Nebula update v0.6.0Nov 10, 2022
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